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This represents the type of knowledge required to successfully identify the valuable loot on the body.

Dungeon crawl stone soup vampire assassin professional#
There are professional game development houses who could probably learn some things about game design from these guys.Whenever I get the chance to play D&D, I think a lot about how my character changes between sessions, and over the course of the campaign.
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It still kinda blows my mind that DCSS has a section in the manual devoted to their design philosophy for the game.
Dungeon crawl stone soup vampire assassin how to#
One of the things that's impressed me most about the people developing Stone Soup is their restraint - part of making a good game (or most any creative work, really) is knowing when to leave something out, when to remove something that was previously in the game, but doesn't really serve a purpose any longer (or that the devs can't figure out how to implement effectively).

At any rate, this page, while probably somewhat out of date, still illustrates the "let's add a ton of stuff, change a few things, and drop almost nothing" design mentality that makes me avoid this variant.) For god's sake, the title is an acronym for "Super Lotsa Added Stuff Hack - Extended Magic", so I'm not sure why you're confused or offended by my statement.


(If you want to get technical, SLASH'EM is a direct descendant of a variant of NetHack, but I'm still not sure where any "loaded terminology" comes into play, either with that part or with my query about it containing more stuff. NetHack already has lots (and lots and lots) of built-up layers of legacy "cruft" (in this case, items, game mechanics and conventions from previous/other Roguelikes and which are of dubious gameplay value) that don't necessarily make the game fun - and in some cases, actively hinder the fun for many players - but that are basically "grandfathered in" at this point. When I said "stuff", I meant items and features within the game itself. Not what I'm talking about - Vulture doesn't really add anything to the gameplay, it "merely" makes the presentation somewhat more pleasant and user-friendly (Vulture happens to be virtually the only way I've played NetHack since I first tried the former). Are you next going to express the thought that extra "stuff" like Falcon's Eye & Vulture's Eye are in your opinion unnecessary?. I would say it has more variety & therefore more varied gameplay. ValamirCleaver: Yes it's an enhanced, NetHack variant I suppose one could describe it that way if one wanted to use loaded terminology.
